![]() And over 400,000 iPhone users have already done so. For the moment though, it costs just a dollar to join in the fun. Bolt can only fund these episodic updates if the program sells to enough new users per week. It's obvious at first glance that this is not a sales approach that can be continued indefinitely. It will be a nice update not a mean one and it's the closest we've gotten yet to making Pocket God a mini-game." The next update we haven't announced yet, but it's community driven. In an interview, Bolt programmer Dave Castelnuovo told iPhone Savior, "The shark was a huge one the community wanted and the hurricane too. According to an article at iPhone Savior, community input has become a big part of the Pocket God phenomenon, responsible for features like the shark feeding. End-users lobby for new features, to which Bolt has responded with its one-per-week updates. Advertisementīolt interacts with the greater iPhone community on threads like this one in the Touch Arcade forums. (Tap the moon to create a bat which turns islanders into vampires force the sun to shine to have them die an excruciating Buffy-like dusting demise.) Episode 11, which should go live any moment, will introduce "A Mighty Wind". Recently, Episode 10 introduced vampirism. ![]() Every seven days or so, you can download the updated version and see what new options Bolt Creative has added to the island. Makers Bolt Creative have been pushing out an update (or "episode") about once a week. ![]() Pocket God isn't so much an App Store product as it is an iPhone cultural phenomenon. If that were all there was to Pocket God, we would sum up the application by saying: "cute for five minutes, possibly worth the one-dollar price, no good long-term gameplay." However, there's far more to the whole Pocket God experience, and that's due to the designers behind the product. Pocket God lets you explore your wrathful side in tormenting innocent virtual people. ![]() Feed them to sharks, strike them with lightning bolts, throw them into a nearby volcano (it's actually an acquired skill) and, if you feel especially generous, feed them by cracking coconuts on their heads. You can create animated people at will and then torture them to your heart's content. Imagine a game where you're the sadistic god of a very small island. ![]()
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